Thursday, January 9, 2014

WILL Talks GAMES: IS it Obvious?


As I sit here, gazing across to the other end of my college hallway, I tend to think of a lot of things as I stall for time to go home, dodging assignments and procrastinating like a smooth criminal.  A lot of my time sitting and thinking is dedicated to my personal projects, not my schooling: "I need some ideas for CrookedFingers articles", "What angle should I take to my next Let's Play?", or the ever-so-lovely "...isn't it weird that Mario games have a counter timing down, whereas Sonic games have a timer counting up?"

Y'know, just sittin' here...hanging out!
Isn't that weird, though?  Sonic the Hedgehog was birthed from the concept of finishing Mario's world 1-1 as fast as possible.  Why does the game record your time rather than rush you?  Why is there even a time limit in a slower-paced game like Super Mario Bros.?

Tuesday, January 7, 2014

WILL talks GAMES: The (Final) Fantasy Debacle


If I was created for the sole purpose of starring in overhyped garbage, I'd probably sport that face as well.


Wednesday, October 30, 2013

CLAMP is also the Singularity of a Real(ist?) Universe


Uhhh...smile and say, "cheese?"
So in the previous Here's an Idea! article, I made a post about how a simple Japanese manga echoed messages of nostalgic idealism - a childlike longing for the past to avoid facing the truth of age and death.  Of course, whether or not that's true is totally up to the word of CLAMP, and those ladies usually keep pretty tight-lipped about any sort of release or PR.  The nature of Here's an Idea! isn't necessarily to convey facts and be correct.  The real point is clear in the title: it's an idea; an interpretation, if you will!