AUTHOR'S NOTE:
This article is long. And I mean reaaaaaally long. Proceed with caution!
This article is long. And I mean reaaaaaally long. Proceed with caution!
Video games, love 'em or hate 'em, are only continuing to evolve and prosper as an entertainment medium – there's no denying that. Every year, North America nets about $28 billion annually from the development and sales of games; that's a lot of income, and a resultant heap of available jobs. Call of Duty: Black Ops 2, on its first day of release, grossed $500 million in sales revenue in the U.S. alone – this video game outsold every Harry Potter movie's American theatre lifespan in one day, and only missed Titanic's first-day sales by about $150 million. If that doesn't convince you gaming is an huge part of our economy, I don't know what will – that's only one game, after all. Imagine all the titles released by Sega, Nintendo, Microsoft, Capcom, Konami, and so many more developers, including independently-made games. The video game industry, in its simplest perspective, really is a beautiful thing.
A great representation of Canadian gaming stats. Kinda cool, huh? The image is courtesy of The Globe and Mail. |
The steep incline that software has evolved along provides a profound level of depth and possibilities in a video game; they can instill emotions, make you feel a certain way, and engross you like never before. I honestly think that there are games that appeal to an incredibly wide audience – I call them "Everyone Games." That's not to say every single person will enjoy the games I list – definitely not. From a lot of the games I've played through, I've noticed that some games have a narrowed demographic that they aim at (Fallout: New Vegas, Conker's Bad Fur Day, Valkyria Chronicles), but then there are other games that I feel reach out to a wider demographic. The games I'm listing aren't shallow time-wasters, either (Jetpack Joyride, 4 Pics 1 Word); software I'm listing are legitimately engaging gamer-kind of games that even the most casual of video game players should be able to appreciate and enjoy. There are only five of them that immediately came to mind for me, so games like this are hard to come by.
Let's begin.
5.
Animal Crossing (GCN)
Animal Crossing (GCN)
A game that can cater to a wide audience needs three main dynamics in its design: a comprehensive GUI (graphical user interface), easy but deep gameplay, and an overall visual environment that's just ... really cool. Animal Crossing nails this perfectly.
Bright, colorful, and all there is for GUI is a clock - simple! |
The main premise of the game revolves around, well, whatever you want. Seriously, there's no set goal to Mario, Zelda or even The Sims. There are loans and debts you can pay off on the house you buy to allow for the purchasing of new expansions to make your house bigger, but other than that, you have completely free reign in this world of critters. You can run errands for your fellow villagers, go hunting for buried treasure, go shopping, send letters and presents to your buddies, or just engage in idle chitchat with the animals – they say funny things from time to time and sometimes even make up little games to play with prizes in mind. Or, if you're feeling lazy, you can spend the whole day just fishing in peace and quiet.
So why does the game have such a wide appeal? Well, it meets the criteria of what can spread interest: it has a simple, user-friendly interface, doesn't have any element of challenge for potentially frustrating the player, and exploring the villages is fun. What really helps shoot this game into being an awesome Everyone Game, however, lies in two crucial things: the game's theme reflects a "second life," and the world is constantly changing to allow for new content to discover.
Awwwwww! |
4.
Minecraft (PC)
Minecraft (PC)
...And you can explore all of it. |
However, you aren't alone in this world, and half of the other things living in this blocky locale want you dead. Zombies, skeletons, giant spiders, and other fearsome creatures will rise from the woodwork of the world each night and try everything they can to murder your poor blocky self. But have no fear! The game is open-world and very much a sandbox style of game ("sandbox" being a gaming term for "you can go anywhere and do anything you want"), and with the ability to manipulate the block-based world at your fingertips, the only thing limiting you from combating these creatures are your swift wits. You can dig yourself a little hole and hide away from the monsters until day breaks like a little sissy, but, if you're really ambitious and creative, you break down some trees and build yourself a little shelter so the monsters can't get you. The game simply drops you into this massive world without instruction or direction, so the key mood conveyed in Minecraft is advancement into the unknown and, most importantly, hardy survival.
Someone made this castle in Minecraft. This blows my mind. |
I can't even begin to scratch the surface of the game, but it's appealing in the same ways Animal Crossing is, despite being completely different games: the interface and features of the game are easy to learn and understand, and the world is huge and randomly-generated each time you start a new game, making the game fun to explore. It's an age-old scenario brought to life before your eyes: you're stranded in the wilderness with nothing to take with you, so how do you survive? That's the beauty of Minecraft: you're not playing through some overblown story or doing anything terribly complicated, you just have to survive. An easy concept that can be interpreted and approached in so many different ways, and with that freedom and lack of dedication to the game itself makes a game like this very interesting, appealing, and incredibly addictive (ironic, I know).
3.
Scribblenauts Unlimited (WiiU/PC)
Scribblenauts Unlimited (WiiU/PC)
One of the most timeless forms of entertainment I can think of are games related to language and words. Hangman, Pictionary, Charades, and so many more are ancient games that are simple to the point of common knowledge and yet complex at the same time. Scribblenauts Unlimited is a recently released title, and it's essentially a word association exercise brought to life in the form of a creative, unique, and often hilarious video game.
I Really wish I knew why a wooden plank and a rock are getting married in this picture....Yep, only in Scribblenauts. |
The game's main mechanic uses Maxwell's notebook to summon real-world objects to solve people's problems. And this isn't a matter of you being given a list of objects you can create; you are the creator. With the game being on PC and Wii U, you use your computer's keyboard or an on-screen keyboard displayed on the Wii U's touch-screen controller to input the word, and whatever you type in becomes an asset in the game itself. It's an amazing mechanic and the game was specifically coded to support literally tens of thousands of objects. It's truly a unique blend of a puzzle and platforming game.
I don't understand what's happening...but I love it. |
I would recommend this game to anyone. It's fun playing alone, it's even more fun in groups, and there's not really any reason for anyone to dislike a game with such a traditionally entertaining, player-driven concept.
2.
Mario Party 2 (N64/Wii)
Mario Party 2 (N64/Wii)
A big part of my childhood right here, Guys – tread carefully! |
The screen follows each player as they perform on their turns - don't worry, there's a map so you can always see the full board. |
This all sounds like a pretty basic board game. Why couldn't Nintendo have just released a physical board game of Mario Party, rather than releasing a video game for it? Well, Mario Party's main attraction is exactly what its exclusivity as a video game offers: at the end of each round, players must participate in a mini-game to compete for coin rewards. On top of the competition of messing with players to race for coins and stars on the board, players must go head-to-head in a video game setting where you can participate in many different matches, such as bobsled races, battle royales with tanks, or something really creative and weird like timed puzzles. Each mini-game has this bizarre atmosphere of a game show like Wipeout, and it really fits the cheesy, over-the-top world of Mario.
1.
Persona 3 Portable (PSP)
Persona 3 Portable (PSP)
The title screen alone – look at that style and confidence in the art! |
The story is centred in Tokyo, Japan, where a group of high school kids living in the same dorm fight against evil creatures called Shadows (really creative, I know) with these magical beings they control called Personas, which manifest a physical form based on one's personality and life choices. This group of freedom fighters, known as S.E.E.S. and disguised as a school club, are fighting to end the "Dark Hour," a time every day where existence freezes and the world becomes a Hell-like realm that houses the shadows. All that being explained, S.E.E.S. aims to eradicate the shadows that could endanger innocent people, and, more importantly, keep the monsters from arising outside of the Dark Hour.
Visual Novel gameplay is a point-and-click interface, where you instantly interact with points of interest. Boring? No: efficient. |
A stylish ring of commands on the left, your characters' remaining health on the right...for overall appeal, this game does suffer a bit from complicated GUI, I'll admit.
Characters in Persona 3 are in-depth and fully explored at the leisure of the player who chooses to socialize with them. Don't like Junpei, the goofy, lazy guy who acts rather vain and never takes anything seriously? That's fine – aside from advancing the story itself, you don't have to spend any time interacting with his character during the game. Want to explore the character of the mysterious Shinji who doesn't like talking to other people? Go ahead and invest yourself into finding out more about him. Who you talk to and truly explore relations with is all up to you. This level of freedom and choice is what drives Persona 3 as a fun game, pushing the boundaries of narrative past a simple concrete path; it's a "pick-your-own-adventure" novel executed perfectly.
A stylish ring of commands on the left, your characters' remaining health on the right...for overall appeal, this game does suffer a bit from complicated GUI, I'll admit. |
Like with any good book, there's not much I can say as opposed to why you should read/play Persona 3. Though I find this to be a game with wide appeal because of its format, there's not much to describe about what there is to like. If you like the sound of the story or the gameplay, try it. If not, I can't be against you for it. It's got a pretty simple interface that's easy to catch on to, it has a stylish, modern aesthetic in everything about its visual design, and it presents many important themes in life through its narrative: independence, leadership, responsibility, hope, dreams, life, and even tackles the difficult human question of death and what it means to us. Keep in mind all these themes are explored in an exaggerated, supernatural light, but are explored no less – fantasy and fiction don't make its literary strengths any less valid, in my opinion.
IN CLOSING:
Games all have different ways of being good or appealing, so I'm hoping this list doesn't come off as the be-all and end-all of video games - these are by no means my favorite games, and they aren't the "best" video games. There's no such thing as "best" games, much like how it's impossible to pinpoint the perfect movie or book. It's all a matter of preference, and if you, the reader, aren't inclined to enjoying a simple but deep game, then you're completely entitled to that opinion. Some people enjoy complex games, and some people enjoy shallow games, there's really no right answer here. Like I've said in the beginning of this article, you may even be reading this knowing that you really don't like video games to begin with, and that's fine too; it's for that reason that this blog isn't purely relating to gaming.
These five games I've listed, however, are games I feel could transition people into appreciating video games in their own ways: they aren't complicated, nor were they revolutionary to the evolution of games as a whole. These games aren't maliciously pretentious like Journey or Limbo with their "See? Video games are art and should be deeply loved" message. I feel these games encompass both a "hardcore" and " casual" package. While game concepts like Mario Party 2's and Minecraft's are simplistic and focus on one main idea to explore, they are complex and engaging in their overall experiences. They are essentially "hardcore gamer" games executed to feel "casual," widening their appeal. At least, this is what I feel. Alas, I suppose I'm not a qualified video game theorist and have no active weight in my opinion.
Or maybe we're all fully-qualified theorists strictly because we aren't. Think about it.